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<div class="textblock"><code>#include &quot;<a class="el" href="PxPhysXConfig_8h_source.html">PxPhysXConfig.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="PxFlags_8h_source.html">foundation/PxFlags.h</a>&quot;</code><br />
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<p><a href="PxFiltering_8h_source.html">Go to the source code of this file.</a></p>
<table class="memberdecls">
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Classes</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxPairFlag.html">PxPairFlag</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Collection of flags describing the actions to take for a collision pair.  <a href="structPxPairFlag.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxFilterFlag.html">PxFilterFlag</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Collection of flags describing the filter actions to take for a collision pair.  <a href="structPxFilterFlag.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxFilterData.html">PxFilterData</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="structPxFilterData.html" title="PxFilterData is user-definable data which gets passed into the collision filtering shader and/or call...">PxFilterData</a> is user-definable data which gets passed into the collision filtering shader and/or callback.  <a href="structPxFilterData.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxFilterObjectType.html">PxFilterObjectType</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Identifies each type of filter object.  <a href="structPxFilterObjectType.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxFilterObjectFlag.html">PxFilterObjectFlag</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxSimulationFilterCallback.html">PxSimulationFilterCallback</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Filter callback to specify handling of collision pairs.  <a href="classPxSimulationFilterCallback.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxPairFilteringMode.html">PxPairFilteringMode</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="typedef-members"></a>
Typedefs</h2></td></tr>
<tr class="memitem:gacacbeccf757e60dbf45089ef382681d9"><td class="memItemLeft" align="right" valign="top">typedef <a class="el" href="classPxFlags.html">PxFlags</a>&lt; <a class="el" href="structPxPairFlag.html#a60e71a2948b030140f840766a3f7ac2f">PxPairFlag::Enum</a>, PxU16 &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__physics.html#gacacbeccf757e60dbf45089ef382681d9">PxPairFlags</a></td></tr>
<tr class="memdesc:gacacbeccf757e60dbf45089ef382681d9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Bitfield that contains a set of raised flags defined in <a class="el" href="structPxPairFlag.html" title="Collection of flags describing the actions to take for a collision pair. ">PxPairFlag</a>.  <a href="group__physics.html#gacacbeccf757e60dbf45089ef382681d9">More...</a><br /></td></tr>
<tr class="separator:gacacbeccf757e60dbf45089ef382681d9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga675117fb97324a28d3b982b47430ea02"><td class="memItemLeft" align="right" valign="top">typedef <a class="el" href="classPxFlags.html">PxFlags</a>&lt; <a class="el" href="structPxFilterFlag.html#a8de424e04d86b5772436423b0dc58083">PxFilterFlag::Enum</a>, PxU16 &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__physics.html#ga675117fb97324a28d3b982b47430ea02">PxFilterFlags</a></td></tr>
<tr class="memdesc:ga675117fb97324a28d3b982b47430ea02"><td class="mdescLeft">&#160;</td><td class="mdescRight">Bitfield that contains a set of raised flags defined in <a class="el" href="structPxFilterFlag.html" title="Collection of flags describing the filter actions to take for a collision pair. ">PxFilterFlag</a>.  <a href="group__physics.html#ga675117fb97324a28d3b982b47430ea02">More...</a><br /></td></tr>
<tr class="separator:ga675117fb97324a28d3b982b47430ea02"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga7b0c5783657e45e3fd752adfe3c1d069"><td class="memItemLeft" align="right" valign="top">typedef <a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__physics.html#ga7b0c5783657e45e3fd752adfe3c1d069">PxFilterObjectAttributes</a></td></tr>
<tr class="memdesc:ga7b0c5783657e45e3fd752adfe3c1d069"><td class="mdescLeft">&#160;</td><td class="mdescRight">Structure which gets passed into the collision filtering shader and/or callback providing additional information on objects of a collision pair.  <a href="group__physics.html#ga7b0c5783657e45e3fd752adfe3c1d069">More...</a><br /></td></tr>
<tr class="separator:ga7b0c5783657e45e3fd752adfe3c1d069"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga235380b2a5b3cc89a4cd89d089d72b33"><td class="memItemLeft" align="right" valign="top">typedef <a class="el" href="group__physics.html#ga675117fb97324a28d3b982b47430ea02">PxFilterFlags</a>(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__physics.html#ga235380b2a5b3cc89a4cd89d089d72b33">PxSimulationFilterShader</a>) (<a class="el" href="group__physics.html#ga7b0c5783657e45e3fd752adfe3c1d069">PxFilterObjectAttributes</a> attributes0, <a class="el" href="structPxFilterData.html">PxFilterData</a> filterData0, <a class="el" href="group__physics.html#ga7b0c5783657e45e3fd752adfe3c1d069">PxFilterObjectAttributes</a> attributes1, <a class="el" href="structPxFilterData.html">PxFilterData</a> filterData1, <a class="el" href="group__physics.html#gacacbeccf757e60dbf45089ef382681d9">PxPairFlags</a> &amp;pairFlags, const void *constantBlock, <a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> constantBlockSize)</td></tr>
<tr class="memdesc:ga235380b2a5b3cc89a4cd89d089d72b33"><td class="mdescLeft">&#160;</td><td class="mdescRight">Filter shader to specify handling of collision pairs.  <a href="group__physics.html#ga235380b2a5b3cc89a4cd89d089d72b33">More...</a><br /></td></tr>
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Functions</h2></td></tr>
<tr class="memitem:ga479e145e0c33b0708ec9dd997480294a"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="el" href="structPxFilterObjectType.html#a6b94c22981119369d08ce8b13838a3cf">PxFilterObjectType::Enum</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__physics.html#ga479e145e0c33b0708ec9dd997480294a">PxGetFilterObjectType</a> (<a class="el" href="group__physics.html#ga7b0c5783657e45e3fd752adfe3c1d069">PxFilterObjectAttributes</a> attr)</td></tr>
<tr class="memdesc:ga479e145e0c33b0708ec9dd997480294a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Extract filter object type from the filter attributes of a collision pair object.  <a href="group__physics.html#ga479e145e0c33b0708ec9dd997480294a">More...</a><br /></td></tr>
<tr class="separator:ga479e145e0c33b0708ec9dd997480294a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga396ee882c9ea7398e48bb9e0375a567c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__physics.html#ga396ee882c9ea7398e48bb9e0375a567c">PxFilterObjectIsKinematic</a> (<a class="el" href="group__physics.html#ga7b0c5783657e45e3fd752adfe3c1d069">PxFilterObjectAttributes</a> attr)</td></tr>
<tr class="memdesc:ga396ee882c9ea7398e48bb9e0375a567c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Specifies whether the collision object belongs to a kinematic rigid body.  <a href="group__physics.html#ga396ee882c9ea7398e48bb9e0375a567c">More...</a><br /></td></tr>
<tr class="separator:ga396ee882c9ea7398e48bb9e0375a567c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gabd83d1895d4f68e1e3e0f406c4c8ce65"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__physics.html#gabd83d1895d4f68e1e3e0f406c4c8ce65">PxFilterObjectIsTrigger</a> (<a class="el" href="group__physics.html#ga7b0c5783657e45e3fd752adfe3c1d069">PxFilterObjectAttributes</a> attr)</td></tr>
<tr class="memdesc:gabd83d1895d4f68e1e3e0f406c4c8ce65"><td class="mdescLeft">&#160;</td><td class="mdescRight">Specifies whether the collision object is a trigger shape.  <a href="group__physics.html#gabd83d1895d4f68e1e3e0f406c4c8ce65">More...</a><br /></td></tr>
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Variables</h2></td></tr>
<tr class="memitem:gaec480d86354043f6c7cb13b237914e7f"><td class="memItemLeft" align="right" valign="top">static const <a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__physics.html#gaec480d86354043f6c7cb13b237914e7f">INVALID_FILTER_PAIR_INDEX</a> = 0xffffffff</td></tr>
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